Your ship fades into the void — all lives are lost. Rise again and forge a new legend.
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The Outpost stations were not built to attack. They were watchtowers, carved from old hulls and fitted with defensive turrets to keep a forgotten shipping lane safe. For decades they kept the trail clear — shepherding convoys, relaying distress beacons, and tending to the delicate balance of commerce between the inner colonies and the rim worlds.
Then the cargo drives started to fail. Shipments of stabilizer ore and coolant arrived late, or not at all. The corporations that funded the Outposts grew hungry for salvage and secrets. Pilots began to vanish near certain waypoints. Rumors spread that a hidden archive had been uncovered: blueprints for a drive modifier that could let a single convoy outrun blockades and taxes.
The stations fractured into factions. Some upheld their original mandate — protect and watch. Others sold their turrets to the highest bidder or rewired their targeting logic to hunt anything that carried the old seals. What was once a neutral line of guardians became a gauntlet of suspicion, and then, eventually, a battlefield.
You fly not because you seek glory, but because you fly where the job takes you. The fight is a tangle of contracts, survivors revenge, and corporate hunger. Each station you take down is another node freed from whatever grip has twisted its purpose. Each skirmish is a step toward a passage where ships can travel without fear — or toward the next faction that will claim it.
— Transmission from an anonymous convoy pilot
Controls & Tips: Arrow keys or W/A/D to steer, Space to fire, Esc to pause. Use short thrust bursts to dodge; conserve momentum. Offscreen stations are indicated at the screen edge.